Commit d52cf38e authored by Tama's avatar Tama

Merge branch feature/Bio_MG_fix' into develop

parents 09a57ebd f47203d8
......@@ -87,11 +87,11 @@ Vehicle_Weapons
"Gravity" "0" //effects of gravity on the projectile, only for projectiles
"Heat" "1" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "40" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "0.45" //time between shots
"Cycle Time" "0.42" //time between shots
"Clip Size" "30" //ammo loaded per reloads
"Total Ammo Clips" "5" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "4.0" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip)
"Reload Time" "3.5" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip)
"Projectile Spread" "0.025" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Inertia" "1" //only applicable to cannons, artillery cannons, and grenades; affects how the speed of the vehicle affects the momentum of the projectile (higher inertia = vehicle speed will affect the trajectory of the projectile possibly causing it to veer off from a straight line or shoot farther or shorter)
......@@ -113,8 +113,8 @@ Vehicle_Weapons
"Player Bio Damage" "5" //damage inflicted to players every interval
"Player Bio Time" "5" //total time to inflict damage to players
"Player Bio Interval" "1" //time inbetween each infliction of damage to players
"Vehicle Bio Damage" "2" //damage inflicted to vehicles every interval
"Vehicle Bio Time" "8" //total time to inflict damage to vehicles
"Vehicle Bio Damage" "3" //damage inflicted to vehicles every interval
"Vehicle Bio Time" "3" //total time to inflict damage to vehicles
"Vehicle Bio Interval" "0.2" //time inbetween each infliction of damage to vehicles
//explosion effects
......
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