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Smithy authored
* RPG ** Increased Explosion Radius from 75 to 100 ==== Vehicle Weapons ==== ===== Missile Launchers ===== * Standard Missile Launcher ** Increased Explosion Radius from 100 to 200 * Upgraded Missile Launcher ** Increased Explosion Radius from 150 to 250 * Guided Missile Launcher ** Increased Explosion Radius from 100 to 200 * Homing Missile Launcher ** Increased Explosion Radius from 100 to 200 ===== Cannons ===== * Standard Cannon ** Increased Explosion Radius from 275 to 300 * Ranged Cannon ** Increased Explosion Radius from 150 to 250 * Railgun ** Increased Explosion Radius from 100 to 200 ===== Missile Launchers ===== * Biological Missile Launcher ** Increased Projectile Spread from 0.5 to 1 * Nuclear Missile Launcher ** Reduced Projectie Spread from 1.25 to 1 ==== Buildings ==== * Buildings ** Decreased Kinetic Shell Resistance from 0.833 to 0.8 ** Decreased Explosive Shell Resistance from 0.89 to 0.833 ** Decreased Plasma Shell Resistance from 0.88 to 0.85 ** Decreased Explosive Missile Resistance from 0.833 to 0.75 ** Decreased Artillery Resistance from 0.85 to 0.775 * Turrets ** Decreased Kinetic Shell Resistance from 0.75 to 0.6 ** Decreased Explosive Shell Resistance from 0.7 to 0.666 ** Decreased Biological Shell Resistance from 0.75 to 0.7 ** Decreased Plasma Shell Resistance from 0.76 to 0.7 ** Decreased Explosive Missile Resistance from 0.65 to 0.5 ** Decreased Artillery Resistance from 0.7 to 0.55 * Turrets ** Decreased Kinetic Shell Resistance from 0.925 to 0.91 ** Decreased Explosive Shell Resistance from 0.94 to 0.933 ** Decreased Explosive Missile Resistance from 0.94 to 0.92 ** Decreased Artillery Resistance from 0.94 to 0.9 ==== Vehicle Armors ==== * Composite ** Reduced Regeneration from 2 HP/s to 1.5 HP/s ** Increased Biological Resist from 0 to 0.2 * Regenerative ** Reduced Regeneration from 5 HP/s to 4 HP/s
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