Commit 1ae477d8 authored by Smithy's avatar Smithy
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Revert changes to IronsightDuckKick/IronsightProneKick. The kick values were...

Revert changes to IronsightDuckKick/IronsightProneKick. The kick values were already lowered so changing the multipliers just compounds this.
parent fcb7f14b
......@@ -91,8 +91,8 @@ WeaponData
//Affects way model behaves from clients POV. Default value is 0.5
"IronsightJumpKick" "1"
"IronsightStandKick" "0.80"
"IronsightDuckKick" "0.75"
"IronsightProneKick" "0.70"
"IronsightDuckKick" "0.80"
"IronsightProneKick" "0.80"
//Weapon kick range x (vertical) and y (horizontal), full and no spread, max and min
//interpolates between full and no spread value based on current spread (percentage inbetween at rest and maximum spread due to firing)
......
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