Commit 3c55cc89 authored by Wealthysoup's avatar Wealthysoup
Browse files

Some balance changes to 50 cal vehicle machineguns:

.50cal medium:

Spread: 0.010 -> 0.013
Bullets per clip: 75 -> 70
Reload time: 8 -> 7.5

.50 cal heavy:

Spread: 0.010 -> 0.013
Bullets per clip: 125 -> 120
Reload time: 10 -> 9.6


Net effect: Less of a laser (still very accurate). Bullets per clip and reload time counteract each other. Should give groups of infantry a slightly better chance of finding cover when under attack whilst maintaining the lethality against individuals/smaller groups. Probably needs more spread in future but lets try this for now.

git-svn-id: http://raegquit.com/EmpSVN/sourcemod_dir/scripts@1973 13fbe4df-2105-9841-9ca5-cf0fe397b598
parent fe3afc6b
...@@ -155,11 +155,11 @@ Vehicle_Weapons ...@@ -155,11 +155,11 @@ Vehicle_Weapons
"Heat" "0.8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status). "Heat" "0.8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "70" //weight in terms of effects on engine and weight restrictions for chassis "Weight" "70" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "0.06" //time between shots "Cycle Time" "0.06" //time between shots
"Clip Size" "75" //ammo loaded per reloads "Clip Size" "70" //ammo loaded per reloads
"Total Ammo Clips" "3" //max ammo clips carried (0 is the same as not using clips) "Total Ammo Clips" "3" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0" "Unlimited Ammo" "0"
"Reload Time" "8.0" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip) "Reload Time" "7.5" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip)
"Projectile Spread" "0.01" //only applicable to machine guns at the moment "Projectile Spread" "0.013" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script) "Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Inertia" "1" //only applicable to cannons, artillery cannons, and grenades; affects how the speed of the vehicle affects the momentum of the projectile (higher inertia = vehicle speed will affect the trajectory of the projectile possibly causing it to veer off from a straight line or shoot farther or shorter) "Inertia" "1" //only applicable to cannons, artillery cannons, and grenades; affects how the speed of the vehicle affects the momentum of the projectile (higher inertia = vehicle speed will affect the trajectory of the projectile possibly causing it to veer off from a straight line or shoot farther or shorter)
"Explosion Radius" "0" //radius of damage sphere to hurt surrounding entities "Explosion Radius" "0" //radius of damage sphere to hurt surrounding entities
...@@ -209,11 +209,11 @@ Vehicle_Weapons ...@@ -209,11 +209,11 @@ Vehicle_Weapons
"Heat" "0.8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status). "Heat" "0.8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "90" //weight in terms of effects on engine and weight restrictions for chassis "Weight" "90" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "0.06" //time between shots "Cycle Time" "0.06" //time between shots
"Clip Size" "125" //ammo loaded per reloads "Clip Size" "120" //ammo loaded per reloads
"Total Ammo Clips" "3" //max ammo clips carried (0 is the same as not using clips) "Total Ammo Clips" "3" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0" "Unlimited Ammo" "0"
"Reload Time" "10.0" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip) "Reload Time" "9.6" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip)
"Projectile Spread" "0.01" //only applicable to machine guns at the moment "Projectile Spread" "0.013" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script) "Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Inertia" "1" //only applicable to cannons, artillery cannons, and grenades; affects how the speed of the vehicle affects the momentum of the projectile (higher inertia = vehicle speed will affect the trajectory of the projectile possibly causing it to veer off from a straight line or shoot farther or shorter) "Inertia" "1" //only applicable to cannons, artillery cannons, and grenades; affects how the speed of the vehicle affects the momentum of the projectile (higher inertia = vehicle speed will affect the trajectory of the projectile possibly causing it to veer off from a straight line or shoot farther or shorter)
"Explosion Radius" "0" //radius of damage sphere to hurt surrounding entities "Explosion Radius" "0" //radius of damage sphere to hurt surrounding entities
......
Markdown is supported
0% or .
You are about to add 0 people to the discussion. Proceed with caution.
Finish editing this message first!
Please register or to comment