Commit 4090b93a authored by Smithy's avatar Smithy
Browse files

==== Vehicle Weapons ====

* Biological Machine Gun
** Changed Biological Interval to 0.5, damage per second and duration remain the same.
* Biological Missile Launcher
** Changed Player Biological Damage from 4 to 3
==== Vehicle Engines ====
* Bio Diesel (All chassis types)
** Changed Heat Stall Penalty from 0.75 to 0.5
parent 33a83b51
......@@ -394,7 +394,7 @@ Vehicle_Engines
"Stall On Health Damage" "100"
"Stall On Heat" "1"
"Heat Capacity" "110"
"Heat Stall Penalty" "0.75"
"Heat Stall Penalty" "0.5"
"Heat Dissipation" "5.5"
}
"Advanced Coolant Based"
......@@ -581,9 +581,9 @@ Vehicle_Engines
"Heat Output At Idle" "2"
"Stall On Armor Damage" "150"
"Stall On Health Damage" "100"
"Stall On Heat" "1.2"
"Stall On Heat" "1"
"Heat Capacity" "110"
"Heat Stall Penalty" "0.75"
"Heat Stall Penalty" "0.5"
"Heat Dissipation" "6.5"
}
"Advanced Coolant Based"
......@@ -770,9 +770,9 @@ Vehicle_Engines
"Heat Output At Idle" "2"
"Stall On Armor Damage" "150"
"Stall On Health Damage" "100"
"Stall On Heat" "1.2"
"Stall On Heat" "1"
"Heat Capacity" "110"
"Heat Stall Penalty" "0.75"
"Heat Stall Penalty" "0.5"
"Heat Dissipation" "7.5"
}
"Advanced Coolant Based"
......@@ -959,9 +959,9 @@ Vehicle_Engines
"Heat Output At Idle" "2"
"Stall On Armor Damage" "150"
"Stall On Health Damage" "100"
"Stall On Heat" "0.75"
"Stall On Heat" "1"
"Heat Capacity" "110"
"Heat Stall Penalty" "1.0"
"Heat Stall Penalty" "0.5"
"Heat Dissipation" "9.5"
}
"Advanced Coolant Based"
......
......@@ -94,20 +94,20 @@ Vehicle_Weapons
"Damage" "8" //damage done by projectile (default: 50)
"Heat" "1.5" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Weight" "40" //weight in terms of effects on engine and weight restrictions for chassis (default: 10)
"Cycle Time" "0.43" //time between shots (default 0.1)
"Cycle Time" "0.38" //time between shots (default 0.1)
"Clip Size" "30" //ammo loaded per reloads (default: 10)
"Total Ammo Clips" "5" //max ammo clips carried (0 is the same as not using clips) (default: 1)
"Reload Time" "4" //time to load one clip, if total ammo clips is '0', time to reload one unit of ammo (as one unit of ammo is reloaded per time and not a full clip) (default: 20)
"Projectile Spread" "0.022" //spread (default: 0.001)
"Projectile Spread" "0.02" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
//for biological weapons: when a player or vehicle is hit, the damage (Damage) is inflicted every specified amount of seconds (Interval) over a total amount of time period (Time)
//all weapons can use these, explosions will infect all players and vehicles the explosion touches, not just the direct hit target
"Player Bio Damage" "2" //damage inflicted to players every interval (default: 0)
"Player Bio Time" "1.1" //total time to inflict damage to players (default: 0)
"Player Bio Interval" "0.21" //time inbetween each infliction of damage to players (default: 0)
"Vehicle Bio Damage" "4" //damage inflicted to vehicles every interval (default: 0)
"Vehicle Bio Time" "1.1" //total time to inflict damage to vehicles (default: 0)
"Vehicle Bio Interval" "0.21" //time inbetween each infliction of damage to vehicles (default: 0)
"Player Bio Damage" "5" //damage inflicted to players every interval (default: 0)
"Player Bio Time" "1" //total time to inflict damage to players (default: 0)
"Player Bio Interval" "0.5" //time inbetween each infliction of damage to players (default: 0)
"Vehicle Bio Damage" "10" //damage inflicted to vehicles every interval (default: 0)
"Vehicle Bio Time" "1" //total time to inflict damage to vehicles (default: 0)
"Vehicle Bio Interval" "0.5" //time inbetween each infliction of damage to vehicles (default: 0)
//explosion effects
"Explosion Speed" "3" //how long the explosion sprite lives (15 is default)
"Explosion Sprite" "1" //explosion sprite to use for explosion, 0 = default, 1 = green (bio), 2 = blue (plasma)
......@@ -1166,7 +1166,7 @@ Vehicle_Weapons
//missile launchers (requires "type" 3)
"Dumb Missile" "1" //'1' if missile flies straight ahead
//biological
"Player Bio Damage" "4" //damage inflicted to players every interval (default: 0)
"Player Bio Damage" "3" //damage inflicted to players every interval (default: 0)
"Player Bio Time" "8" //total time to inflict damage to players (default: 0)
"Player Bio Interval" "0.5" //time inbetween each infliction of damage to players (default: 0)
"Vehicle Bio Damage" "8" //damage inflicted to vehicles every interval (default: 0)
......
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