Commit b9c8e0c3 authored by Smithy's avatar Smithy
Browse files

==== Vehicle Weapons ====

===== Cannons =====
* Standard Cannon
** Reduced Explosion Radius from 300 to 250
** Reduced Heat from 9 to 8
* Extended Range Cannon
** Reduced Explosion Radius from 250 to 200
** Increased Heat from 8 to 9
* High-Explosive Cannon
** Increased Heat from 12 to 14
* Rail Cannon
** Reduced Explosion Radius from 250 to 200
** Reduced Projectile Spread from 0.1 to 0.01
* Plasma Cannon
** Increased Explosion Radius from 270 to 300
** Reduced Projectile Spread from 1 to 0.3
** Increased Heat to Target from 8 to 10
* Biological Cannon
** Reduced Projectile Spread from 0.5 to 0.3
** Reduced Player Bio Time from 5 to 3
** Reduced Vehicle Bio Time from 5 to 3
** Increased Vehicle Bio Damage from 6 to 8
===== Missile Launchers =====
* Standard Missile Launcher
** Reduced Explosion Radius from 200 to 150
* Guided Missile Launcher
** Reduced Explosion Radius from 200 to 150
* Homing Missile Launcher
** Reduced Explosion Radius from 200 to 150
* Upgraded Missile Launcher
** Reduced Explosion Radius from 250 to 200
===== Machine Guns =====
* High-Explosive Heavy Machine Gun
** REMOVED
* Plasma Heavy Machine Gun
** Reduced Damage from 12 to 10
parent fe1a657e
......@@ -385,7 +385,7 @@ Vehicle_Weapons
"Sound Reloading" "Vehicle_Weapon.Reload"
"Damage Type" "BulletPlasma"
"Ammo Type" "1" //for mguns only, 0 = nonarmor penetrating (no effect on armored vehicles), 1 = armor penetrating (hurts armored vehicles)
"Damage" "12" //damage done by projectile (default: 50)
"Damage" "10" //damage done by projectile (default: 50)
"Heat" "2" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Weight" "55" //weight in terms of effects on engine and weight restrictions for chassis (default: 10)
"Cycle Time" "0.28" //time between shots (default 0.1)
......@@ -500,7 +500,7 @@ Vehicle_Weapons
"Damage" "50" //damage done by projectile (default: 50)
"Speed" "3300" //speed of projectile (requires "type" 1, 2, 3 or 4)(default: 100)
"Gravity" "0.5" //effects of gravity on the projectile, only for projectiles (requires "type" 1, 2 or 4)(default: 1.0)
"Heat" "9" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Heat" "8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Weight" "50" //weight in terms of effects on engine and weight restrictions for chassis (default: 10)
"Cycle Time" "1.4" //time between shots (default 0.1) (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "40" //ammo loaded per reloads (default: 10)
......@@ -509,7 +509,7 @@ Vehicle_Weapons
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "1" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "300" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "250" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "100" //force of explosion (default: 0)
"Explosion Sprite" "1"
"Muzzle Flash" "muzzle_std_cn"
......@@ -534,7 +534,7 @@ Vehicle_Weapons
"Damage" "60" //damage done by projectile (default: 50)
"Speed" "3600" //speed of projectile (requires "type" 1, 2, 3 or 4)(default: 100)
"Gravity" "0.1" //effects of gravity on the projectile, only for projectiles (requires "type" 1, 2 or 4)(default: 1.0)
"Heat" "8" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Heat" "9" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Weight" "70" //weight in terms of effects on engine and weight restrictions for chassis (default: 10)
"Cycle Time" "1.5" //time between shots (default 0.1) (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "40" //ammo loaded per reloads (default: 10)
......@@ -543,7 +543,7 @@ Vehicle_Weapons
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "0.1" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "250" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "100" //force of explosion (default: 0)
"Explosion Sprite" "7"
"Muzzle Flash" "muzzle_lr_cn"
......@@ -602,7 +602,7 @@ Vehicle_Weapons
"Damage" "75" //damage done by projectile (default: 50)
"Speed" "3000" //speed of projectile (requires "type" 1, 2, 3 or 4)(default: 100)
"Gravity" "0.4" //effects of gravity on the projectile, only for projectiles (requires "type" 1, 2 or 4)(default: 1.0)
"Heat" "12" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Heat" "14" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status) (default: 0.1)
"Weight" "70" //weight in terms of effects on engine and weight restrictions for chassis (default: 10)
"Cycle Time" "2.0" //time between shots (default 0.1) (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "30" //ammo loaded per reloads (default: 10)
......@@ -718,8 +718,8 @@ Vehicle_Weapons
"Reload Time" "0" //time to load one clip
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "1" //spread (default: 0.001)
"Heat to Target" "8" //heat added to target on hit (default: 0.1)
"Explosion Radius" "270" //radius of damage sphere to hurt surrounding entities (default: 0)
"Heat to Target" "10" //heat added to target on hit (default: 0.1)
"Explosion Radius" "300" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "100" //force of explosion (default: 0)
"Explosion Sprite" "5"
"Muzzle Flash" "muzzle_plasma_cn"
......@@ -787,9 +787,9 @@ Vehicle_Weapons
"Total Ammo Clips" "0" //max ammo clips carried (0 is the same as not using clips) (default: 1)
"Reload Time" "0" //time to load one clip
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "0.1" //spread (default: 0.001)
"Projectile Spread" "0.01" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "150" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "50" //force of explosion (default: 0)
"Explosion Sprite" "6"
"Muzzle Flash" "muzzle_rail_cn"
......@@ -870,10 +870,10 @@ Vehicle_Weapons
"Muzzle Flash" "muzzle_bio_ml"
//biological
"Player Bio Damage" "4" //damage inflicted to players every interval (default: 0)
"Player Bio Time" "5" //total time to inflict damage to players (default: 0)
"Player Bio Time" "3" //total time to inflict damage to players (default: 0)
"Player Bio Interval" "0.5" //time inbetween each infliction of damage to players (default: 0)
"Vehicle Bio Damage" "6" //damage inflicted to vehicles every interval (default: 0)
"Vehicle Bio Time" "5" //total time to inflict damage to vehicles (default: 0)
"Vehicle Bio Damage" "8" //damage inflicted to vehicles every interval (default: 0)
"Vehicle Bio Time" "3" //total time to inflict damage to vehicles (default: 0)
"Vehicle Bio Interval" "0.5" //time inbetween each infliction of damage to vehicles (default: 0)
}
//ARTILLERY
......@@ -1039,7 +1039,7 @@ Vehicle_Weapons
"Reload Time" "3.0" //time to load one clip
"Projectile Spread" "1.5" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "150" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "50" //force of explosion (default: 0)
"Explosion Sprite" "10"
"Muzzle Flash" "muzzle_default_ml"
......@@ -1074,7 +1074,7 @@ Vehicle_Weapons
"Reload Time" "3.8" //time to load one clip
"Projectile Spread" "0.5" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "250" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "50" //force of explosion (default: 0)
"Explosion Sprite" "8"
"Muzzle Flash" "muzzle_default_ml"
......@@ -1342,7 +1342,7 @@ Vehicle_Weapons
"Reload Time" "5" //time to load one clip
"Projectile Spread" "1" //spread (default: 0.001)
"Heat to Target" "0" //heat added to target on hit (default: 0.1)
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "150" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "40" //force of explosion (default: 0)
"Explosion Sprite" "19"
"Muzzle Flash" "muzzle_default_ml"
......@@ -1466,7 +1466,7 @@ Vehicle_Weapons
"Speed" "2500" //speed of projectile (requires "type" 1, 2, 3 or 4)(default: 100)
//area of effect
"Explosion Radius" "200" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Radius" "150" //radius of damage sphere to hurt surrounding entities (default: 0)
"Explosion Force" "40" //force of explosion (default: 0)
//missile launchers (requires "type" 3)
......
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