- 01 May, 2022 5 commits
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Neoony authored
* Mortar & RPG now share the same ammo ** It effectively reduces the amount of ammo Grenadiers carry by half * Mortar ** Reduced Speed from 2000 to 1800 * Northern Faction .50cal Rifle ** Increased Minimal Damage from 20 to 30 *** It ensures that it takes 4 shots to kill an enemy on distances shorter than ~6000 units
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Neoony authored
* Extended Range Cannon ** Increased Gravity from 0.1 to 0.15 * Plasma Cannon ** Increased Explosion Force from 100 to 500 * Railgun ** Increased Gravity from 0.04 to 0.05 ** Increased Explosion Force from 50 to 1000 * Biological Cannon ** Increased Explosion Force from 170 to 300 * Upgraded Missile Launcher ** Reduced Heat from 6.5 to 6 ** Reduced Weight from 70 to 60 ** Increased Explosion Force from 50 to 100 * Biological Missile Launcher ** Reduced Weight from 70 to 60 * Salvo Missile Launcher ** Reduced Weight from 60 to 55 ** Increased Explosion Force from 20 to 50 * Guided Missile Launcher ** Reduced Heat from 9 to 8 ** Reduced Weight from 70 to 60 ** Increased Clip Size from 4 to 5 ** Increased Explosion Force from 40 to 100 * Homing Missile Launcher ** Increased Explosion Force from 40 to 500
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Neoony authored
* Reduced Engineer Hull Repair from 3 to 1 ** It triples the time it takes to repair the Command Vehicle's Hull * Reduced Engineer Armor Repair from 0.04 to 0.01 ** It Quadruples the time it takes to repair the Command Vehicle's Armor * Reduced Command Vehicle's Armor Health from 275 to 250 * Reduced Command Vehicle's Armor Regenaration from 0.004 to 0.002 * Increased Command Vehicle's Armor Damage to Heat Absorbed from 0.025 to 0.04 ==== Vehicle Armors ==== * All Armors ** Increased Squad Artillery Resistance from 0 to 0.25
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Neoony authored
* Engineer & Rifleman ** Increased Mortar Resist from 0 to 0.1 *** Reduces Mortar Damage from 130 to 117 * Scout ** Increased Mortar Resist from 0.1 to 0.19 *** Reduces Mortar Damage from 117 to 105 * Grenadier ** Increased Mortar Resist from 0.2 to 0.28 *** Reduces Mortar Damage from 104 to 93
- 02 Apr, 2022 3 commits
- 26 Feb, 2022 4 commits
- 28 Jan, 2022 2 commits
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Smithy authored
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Smithy authored
* Reduced Explosive Missile Resistance (Nuclear Warhead) for all classes ** Grenadier with Health Upgrade can no longer survive a direct nuclear missile hit * Reduced Artillery resistance for all classes ** Grenadier with Health Upgrade can no longer survive a direct high-explosive artillery shell hit. ==== Research ==== * Plasma Heavy Machine Gun ** Reduced Time from 90 to 60 ** Reduced Cost from 360 to 240
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- 23 Jan, 2022 1 commit
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Smithy authored
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- 16 Jan, 2022 5 commits
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Smithy authored
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Smithy authored
* Reduced the Heat to Damage Absorbed on the Command Vehicle's armor by half. * Increased Max Speed from 25 to 30 mph.
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Smithy authored
Reverted stickies to original damage and split explosive and stun sticky grenade damage types into two separate resist types. Vehicles (non CV) get nearly double damage as per code removal to keep original behavior.
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- 14 Jan, 2022 3 commits
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Smithy authored
Set damage and radius for mines. (150 damage & 400 radius - this is simply to move hardcoded values to the scripts and remove the variable damage from vehicles triggering mines.)
- 09 Jan, 2022 4 commits
- 08 Jan, 2022 2 commits
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Smithy authored
Update buildings.txt and infantry_resists.txt in order to maintain current damage values after recent code changes to remove variable damage values based on detonation trigger. (150 standard damage and 300 damage if triggered by vehicles) The reason for these changes is so that all entities in explosion radius receive the expected damage value. Mines triggered by vehicles would cause all entities inside the radius to have double damage; this change removes that weird behaviour.
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Smithy authored
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- 07 Jan, 2022 3 commits
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Smithy authored
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Smithy authored
Increase sticky base damage to 300 as per a removal of a hardcoded damage value. In code, stickies applied to vehicles increased the damage from the scripted value to a hardcoded 300. Future commits will fix the resistances in order to keep the damage values vs entities the same whilst correcting unintended behaviour.
- 19 Dec, 2021 2 commits
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Smithy authored
* Depleted Uranium Rounds ** Reduced Time from 60 to 45 ** Reduced Cost from 240 to 180 * Improved Flagration Compounds ** Reduced Time from 60 to 45 ** Reduced Cost from 120 to 90 * Explosive Tipped Bullets ** Reduced Time from 60 to 45 ** Reduced Cost from 240 to 180 * Biological Projectile ** Reduced Time from 60 to 45 ** Reduced Cost from 240 to 180 * Upgraded Chassis ** Reduced Cost from 720 to 600 ** Reduced Time from 240 to 120 * Medium Tank Chassis ** Increased Cost from 540 to 600 ** Increased Time from 90 to 120 * Artillery Tank Chassis ** Reduced Cost from 750 to 720 ** Increased Time from 120 to 150 * Advanced Chassis ** Increased Cost from 720 to 750 ** Reduced Time from 240 to 150 * Heavy Tank Chassis ** Reduced Cost from 900 to 750
- 11 Dec, 2021 2 commits
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Smithy authored
* UML ** Changed Projectile Spread from 0.5 to 0.2 * Removed .50cal Heavy Machine Gun (This is the 3-slot version of the weapon, 2-slot still remains.) ==== Research ==== Shifted the cost of researching upgraded chassis toward the chassis itself. They're now more similar to other research. Increased the time for the sub-researches. * Changed Vehicle Chassis sub-research (Upgraded & Advanced Chassis) from 5 res/s to 3 res/s ** Upgraded Chassis *** Increased Time from 120 to 240 *** Increased Cost from 600 to 720 ** Advanced Chassis *** Increased Time from 120 to 240 *** Increased Cost from 600 to 720 * Changed Vehicle Chassis research from (Medium, Artillery & Heavy Chassis) 5 res/s to 6 res/s. ** Medium Tank Chassis *** Increased Cost from 450 to 540 ** Artillery Tank Chassis *** Increased Cost from 600 to 720 ** Heavy Tank Chassis *** Increased Time from 120 to 150 *** Increased Cost from 600 to 900
- 14 Nov, 2021 2 commits
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Smithy authored
- Cannons - Reduced Recoil a little bit for High-Explosive and Plasma. - Reduced Recoil a lot for Railgun ### Vehicle Armors - Absorbant - Increased Health from 67 to 70 - Reactive - Increased Health from 130 to 135
- 14 Oct, 2021 1 commit
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Smithy authored
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- 10 Oct, 2021 1 commit
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Smithy authored
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