1. 14 Oct, 2021 1 commit
  2. 10 Oct, 2021 1 commit
  3. 02 Oct, 2021 1 commit
    • Smithy's avatar
      ==== Vehicle Weapons ==== · 4090b93a
      Smithy authored
      * Biological Machine Gun
      ** Changed Biological Interval to 0.5, damage per second and duration remain the same.
      * Biological Missile Launcher
      ** Changed Player Biological Damage from 4 to 3
      ==== Vehicle Engines ====
      * Bio Diesel (All chassis types)
      ** Changed Heat Stall Penalty from 0.75 to 0.5
      4090b93a
  4. 23 Sep, 2021 1 commit
  5. 17 Sep, 2021 4 commits
  6. 16 Sep, 2021 2 commits
  7. 15 Sep, 2021 2 commits
  8. 11 Sep, 2021 2 commits
  9. 07 Sep, 2021 2 commits
    • Smithy's avatar
      Merge branch 'feature/2.33.1_changes' into 'develop' · 87c39a11
      Smithy authored
      2.33.1 Balance changes
      
      See merge request !219
      87c39a11
    • Smithy's avatar
      ==== Vehicle chassis ==== · c5ce437b
      Smithy authored
      * Reduced BE AFV Max Weight by 10
      * Reduced NF Light Tank Max Weight by 10
      
      ==== Vehicle engines ====
      * APC Engines' cooling has been reduced by 1.
      * Heavy Tank Engines' cooling has been increased by 1.
      * Removed researchable Artillery Engines as they served little purpose, standard engine has been adjusted to fit its new purpose and to be more fragile (with penalties).
      * Stalling Penalties have been changed to be less impactful for armor hits and more impactful for some hull hits and generally reduced stall on heat threshold penalties.
      * Horsepower Health Penalty has been increased slightly.
      * Bio Diesel has been tweaked so it's no longer "unstoppable".
      
      ==== Vehicle weapons ====
      * Removed High-Explosive Heavy Machine Gun
      * Artillery weapons have been slightly rebalanced.
      ** The trajectory of artillery projectiles have been adjusted.
      ** Weight, Damage, cycle time and heat have also been adjusted.
      c5ce437b
  10. 04 Sep, 2021 4 commits
  11. 02 Jun, 2021 1 commit
  12. 29 May, 2021 9 commits
    • Smithy's avatar
      Merge branch 'TricksterMay2020' into 'develop' · 5526e923
      Smithy authored
      2.32.2 Changes (Infantry weapons)
      
      See merge request !217
      5526e923
    • Smithy's avatar
    • Smithy's avatar
      Revert changes to IronsightDuckKick/IronsightProneKick. The kick values were... · 1ae477d8
      Smithy authored
      Revert changes to IronsightDuckKick/IronsightProneKick. The kick values were already lowered so changing the multipliers just compounds this.
      1ae477d8
    • Smithy's avatar
      Merge branch 'feature/2.32.2_changes' into 'develop' · 2bda5b81
      Smithy authored
      2.32.2 Balance changes
      
      See merge request !216
      2bda5b81
    • Smithy's avatar
      ==== Buildings ==== · dea6b3ec
      Smithy authored
      Cannon Shells and Missiles (other than nukes) will now deal 1/6th damage to buildings, 1/12th damage to walls (Plasma CN does double damage), 1/3rd damage to turrets and 2/3rd damage to surveillance.
      * Buildings
      ** Increased ShellKineticResist from 0.8 to 0.833
      ** Increased ShellBiologicalResist from 0.85 to 0.833
      ** Increased ShellPlasmaResist from 0.85 to 0.833
      * Turrets
      ** Increased ShellKineticResist from 0.6 to 0.666
      ** Increased ShellExplosiveResist from 0.6 to 0.666
      ** Increased ShellBiologicalResist from 0.6 to 0.666
      ** Increased ShellPlasmaResist from 0.6 to 0.666
      ** Increased MissileResist from 0.65 to 0.666
      * Walls
      ** Increased ShellKineticResist from 0.9165 to 0.9165
      ** Increased ShellExplosiveResist from 0.933 to 0.9165
      ** Increased ShellBiologicalResist from 0.94 to 0.9165
      ** Increased ShellPlasmaResist from 0.88 to 0.833
      ** Increased MissileResist from 0.925 to 0.9165
      * Surveillance
      ** Increased ShellKineticResist from 0.25 to 0.332
      ** Increased ShellExplosiveResist from 0.25 to 0.332
      ** Increased ShellBiologicalResist from 0.25 to 0.332
      ** Increased ShellPlasmaResist from 0.25 to 0.332
      ** Increased MissileResist from 0.25 to 0.332
      dea6b3ec
    • Smithy's avatar
      ==== Infantry Resistances ==== · 8f8f9b83
      Smithy authored
      * Engineer
      ** Engineer is now the baseline for resistances
      * Grenadier
      ** Grenadier has 20% resistance against explosions
      * Rifleman
      ** Rifleman has 20% resistance against bullets
      * Scout
      ** Scout has 10% resistance against explosions and 10% resistance against bullets
      8f8f9b83
    • Smithy's avatar
      ==== Vehicle Weapons ==== · b9c8e0c3
      Smithy authored
      ===== Cannons =====
      * Standard Cannon
      ** Reduced Explosion Radius from 300 to 250
      ** Reduced Heat from 9 to 8
      * Extended Range Cannon
      ** Reduced Explosion Radius from 250 to 200
      ** Increased Heat from 8 to 9
      * High-Explosive Cannon
      ** Increased Heat from 12 to 14
      * Rail Cannon
      ** Reduced Explosion Radius from 250 to 200
      ** Reduced Projectile Spread from 0.1 to 0.01
      * Plasma Cannon
      ** Increased Explosion Radius from 270 to 300
      ** Reduced Projectile Spread from 1 to 0.3
      ** Increased Heat to Target from 8 to 10
      * Biological Cannon
      ** Reduced Projectile Spread from 0.5 to 0.3
      ** Reduced Player Bio Time from 5 to 3
      ** Reduced Vehicle Bio Time from 5 to 3
      ** Increased Vehicle Bio Damage from 6 to 8
      ===== Missile Launchers =====
      * Standard Missile Launcher
      ** Reduced Explosion Radius from 200 to 150
      * Guided Missile Launcher
      ** Reduced Explosion Radius from 200 to 150
      * Homing Missile Launcher
      ** Reduced Explosion Radius from 200 to 150
      * Upgraded Missile Launcher
      ** Reduced Explosion Radius from 250 to 200
      ===== Machine Guns =====
      * High-Explosive Heavy Machine Gun
      ** REMOVED
      * Plasma Heavy Machine Gun
      ** Reduced Damage from 12 to 10
      b9c8e0c3
    • Smithy's avatar
      ==== Vehicle Armors ==== · fe1a657e
      Smithy authored
      * Reactive
      ** Reduced cost from 18 to 15
      * Regenerative
      ** Increased Bio Damage by 25%
      * Deflective
      ** Increased Health from 75 to 80
      fe1a657e
    • Ricky Hill's avatar
      BEAR: +3 Damage · fcb7f14b
      Ricky Hill authored
      NFHR: Reduction in recoil, to somewhere between current values and originals (closer to originals)
      SMG3: Reduction in recoil and Increase in Rate of Fire
      BE Shotgun: Pellets from 9 to 15
      NF Shotgun: Damage from 20 to 15 (BE Shotgun already had 15), Pellets from 9 to 15
      NF Shotgun pistol: Pellets from 7 to 10
      fcb7f14b
  13. 13 May, 2021 3 commits
  14. 10 May, 2021 1 commit
    • Smithy's avatar
      RPG changes: · 698f8fbb
      Smithy authored
      Turning speed 1.75 -> 1.65
      Explosion Radius 100 -> 75
      698f8fbb
  15. 09 May, 2021 1 commit
  16. 23 Apr, 2021 1 commit
    • Smithy's avatar
      * High-Explosive Cannon · 7319abc2
      Smithy authored
      ** Decreased Projectile Spread from 1 to 0.5
      * Turrets
      ** Decreased Explosive Shell Resist from 0.666 to 0.6
      ** Decreased Plasma Shell Resist from 0.7 to 0.6
      7319abc2
  17. 20 Apr, 2021 2 commits
    • Smithy's avatar
      Merge branch 'feature/additional_2.31.3_changes' into 'develop' · 4c8275d4
      Smithy authored
      Additional 2.31.3 changes
      
      See merge request !214
      4c8275d4
    • Smithy's avatar
      ==== Infantry Weapons ==== · 5f2a6760
      Smithy authored
      * RPG
      ** Increased Explosion Radius from 75 to 100
      ==== Vehicle Weapons ====
      ===== Missile Launchers =====
      * Standard Missile Launcher
      ** Increased Explosion Radius from 100 to 200
      * Upgraded Missile Launcher
      ** Increased Explosion Radius from 150 to 250
      * Guided Missile Launcher
      ** Increased Explosion Radius from 100 to 200
      * Homing Missile Launcher
      ** Increased Explosion Radius from 100 to 200
      ===== Cannons =====
      * Standard Cannon
      ** Increased Explosion Radius from 275 to 300
      * Ranged Cannon
      ** Increased Explosion Radius from 150 to 250
      * Railgun
      ** Increased Explosion Radius from 100 to 200
      ===== Missile Launchers =====
      * Biological Missile Launcher
      ** Increased Projectile Spread from 0.5 to 1
      * Nuclear Missile Launcher
      ** Reduced Projectie Spread from 1.25 to 1
      ==== Buildings ====
      * Buildings
      ** Decreased Kinetic Shell Resistance from 0.833 to 0.8
      ** Decreased Explosive Shell Resistance from 0.89 to 0.833
      ** Decreased Plasma Shell Resistance from 0.88 to 0.85
      ** Decreased Explosive Missile Resistance from 0.833 to 0.75
      ** Decreased Artillery Resistance from 0.85 to 0.775
      * Turrets
      ** Decreased Kinetic Shell Resistance from 0.75 to 0.6
      ** Decreased Explosive Shell Resistance from 0.7 to 0.666
      ** Decreased Biological Shell Resistance from 0.75 to 0.7
      ** Decreased Plasma Shell Resistance from 0.76 to 0.7
      ** Decreased Explosive Missile Resistance from 0.65 to 0.5
      ** Decreased Artillery Resistance from 0.7 to 0.55
      * Turrets
      ** Decreased Kinetic Shell Resistance from 0.925 to 0.91
      ** Decreased Explosive Shell Resistance from 0.94 to 0.933
      ** Decreased Explosive Missile Resistance from 0.94 to 0.92
      ** Decreased Artillery Resistance from 0.94 to 0.9
      ==== Vehicle Armors ====
      * Composite
      ** Reduced Regeneration from 2 HP/s to 1.5 HP/s
      ** Increased Biological Resist from 0 to 0.2
      * Regenerative
      ** Reduced Regeneration from 5 HP/s to 4 HP/s
      5f2a6760
  18. 19 Apr, 2021 2 commits