Commit 3a5487eb authored by Max Maton's avatar Max Maton

Merge branch 'feature/railgun_rework' into 'develop'

Railgun rework. Much higher per-shot damage, longer cycle time, slightly less gravity effect.

See merge request !109
parents 15748eed 4a7d5dcb
......@@ -19,7 +19,7 @@ BuildingParse
"vehicle physbox" models/imperial/Buildings/armory/imp_armory_vehiclephysbox.mdl //Physbox Model
"recycle time" 20 // Recycle time for the building
"carcass removal time" "7" // Time it takes for a destroyed building carcass to be removed
"carcass removal time" "10" // Time it takes for a destroyed building carcass to be removed
"touchmessageid" "2"
"hint" "#emp_building_ImpArmory_hint"
......@@ -94,7 +94,7 @@ BuildingParse
"vehicle physbox" models/NF/Buildings/armory/nf_armory_vehiclephysbox.mdl //Physbox Model
"recycle time" 20 // Recycle time for the building
"carcass removal time" "7" // Time it takes for a destroyed building carcass to be removed
"carcass removal time" "10" // Time it takes for a destroyed building carcass to be removed
"touchmessageid" "3"
"hint" "#emp_building_NFArmory_hint"
......
......@@ -1005,7 +1005,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/cn"
"Size" "2" //number of slots required when selecting weapons
"Type" "1" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "80"
"Cost" "110"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "Experimental_Rail_Gun" //name of research item that must be researched before using
"Sound Firing" "Vehicle_RG.Fire"
......@@ -1014,13 +1014,13 @@ Vehicle_Weapons
"Damage Type" "Kinetic"
"Ammo Type" "0" //for mguns only, 0 = nonarmor penetrating (no effect on armored vehicles), 1 = armor penetrating (hurts armored vehicles)
"Damage" "45" //damage done by projectile
"Damage" "100" //damage done by projectile
"Speed" "3700" //speed of projectile
"Gravity" "0.22" //effects of gravity on the projectile, only for projectiles
"Heat" "6" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Gravity" "0.2" //effects of gravity on the projectile, only for projectiles
"Heat" "15" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "60" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "1" //time between shots (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "40" //ammo loaded per reloads
"Cycle Time" "2.5" //time between shots (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "30" //ammo loaded per reloads
"Total Ammo Clips" "0" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "0" //time to load one clip
......@@ -1049,7 +1049,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/cn"
"Size" "3" //number of slots required when selecting weapons
"Type" "1" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "120"
"Cost" "160"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "Overcharged Railgun" //name of research item that must be researched before using
"Sound Firing" "Vehicle_RG.Fire"
......@@ -1058,13 +1058,13 @@ Vehicle_Weapons
"Damage Type" "Kinetic"
"Ammo Type" "0" //for mguns only, 0 = nonarmor penetrating (no effect on armored vehicles), 1 = armor penetrating (hurts armored vehicles)
"Damage" "53" //damage done by projectile
"Damage" "120" //damage done by projectile
"Speed" "3800" //speed of projectile
"Gravity" "0.2" //effects of gravity on the projectile, only for projectiles
"Heat" "7" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Gravity" "0.18" //effects of gravity on the projectile, only for projectiles
"Heat" "18" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "80" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "1" //time between shots (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "40" //ammo loaded per reloads
"Cycle Time" "2.85" //time between shots (all weapons other than MGs have limits of 0.1 as lowest)
"Clip Size" "30" //ammo loaded per reloads
"Total Ammo Clips" "0" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "0" //time to load one clip
......
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