Commit 67f475da authored by Sgt.Security's avatar Sgt.Security

UML & heavy-duty ML Reload time +1 sec.

parent f8b70362
......@@ -1436,7 +1436,7 @@ Vehicle_Weapons
"Clip Size" "6" //ammo loaded per reloads
"Total Ammo Clips" "7" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "4" //time to load one clip
"Reload Time" "5" //time to load one clip
"Projectile Spread" "0.5" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "225" //radius of damage sphere to hurt surrounding entities
......@@ -1488,7 +1488,7 @@ Vehicle_Weapons
"Clip Size" "7" //ammo loaded per reloads
"Total Ammo Clips" "7" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "4.5" //time to load one clip
"Reload Time" "5.5" //time to load one clip
"Projectile Spread" "0.35" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "275" //radius of damage sphere to hurt surrounding entities
......
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