Commit 6f2429d4 authored by Max Maton's avatar Max Maton

Merge branch 'feature/railgun_exp_radius' into 'develop'

Railgun explosion radius 100->50.

See merge request !112
parents abda255f 1f7c2ce8
......@@ -1027,7 +1027,7 @@ Vehicle_Weapons
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "0.1" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "100" //radius of damage sphere to hurt surrounding entities
"Explosion Radius" "50" //radius of damage sphere to hurt surrounding entities
"Explosion Force" "50" //force of explosion
"Explosion Sprite" "6"
"Muzzle Flash" "muzzle_rail_cn"
......@@ -1071,7 +1071,7 @@ Vehicle_Weapons
"Reload Amount" "5" //number of projectiles gained per reload "tick" if not using clips
"Projectile Spread" "0.1" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "100" //radius of damage sphere to hurt surrounding entities
"Explosion Radius" "50" //radius of damage sphere to hurt surrounding entities
"Explosion Force" "50" //force of explosion
"Explosion Sprite" "6"
"Muzzle Flash" "muzzle_rail_cn"
......
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