Commit 9f80919b authored by Sgt.Security's avatar Sgt.Security

fix for minimal damage (infantry weapons)

parent 81e4a181
WeaponData
{
// Weapon characteristics:
"Damage" "28" // damage per bullet
"Damage" "18" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.08" // time between shoots
"Falloffbase" "0.75" // Falloff Base default 0.85
"Falloff" "2000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"MinimalDamage" "18" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "2"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "22" // damage per bullet
"Damage" "10" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.075" // time between shoots
"Falloff" "800" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.9" // Falloff Base default 0.85
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "7" // bullet will always deal this amount of damage even after damage decrease
// "BurstShots" "3" // shots per burst(0 for N/A)
// "BurstCycleTime" "0.1" // time between bursts
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "17" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.15" // time between shoots
"Falloff" "1000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.9" // Falloff Base default 0.85
"MinimalDamage" "17" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"SemiAutomatic" "1"
"Damage Head Modifier" "1.3"
......
WeaponData
{
// Weapon characteristics:
"Damage" "55" // damage per bullet
"Damage" "35" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.25" // time between shoots
"Falloff" "1200" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"MinimalDamage" "35" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "25" // bullet will always deal this amount of damage even after damage decrease
"Falloffbase" "0.8" // Falloff Base default 0.85
"SemiAutomatic" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "39" // damage per bullet
"Damage" "28" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.090" // time between shoots
"Falloff" "2000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.90" // Falloff Base default 0.85
"MinimalDamage" "28" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "20" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.5"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "35" // damage per bullet
"Damage" "20" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.08" // time between shoots
"Falloff" "2000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.8" // falloff base
"MinimalDamage" "20" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "70" // damage per bullet
"Damage" "60" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "1.275" // time between shoots
"Falloff" "1300" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.85" // Falloff Base default 0.85
"MinimalDamage" "60" // Minimal damage the weapon does
"MinimalDamage" "55" // Minimal damage the weapon does
"Damage Head Modifier" "2.5"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "22" // damage per bullet
"Damage" "11" // damage per bullet
"Bullets" "9" // bullets per shoot //was 8 in RC1
"CycleTime" "0.9" // time between shoots
"Falloff" "500" // distance at which bullet strength has dropped to 85% (damage decreases linearly) //was 400 in RC3
"Falloffbase" "0.9" // Falloff Base default 0.85
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease //was 3 in RC3
"MinimalDamage" "8" // bullet will always deal this amount of damage even after damage decrease //was 3 in RC3
"SemiAutomatic" "1"
"Fire Interrupts Reload" "1"
"Reloads Singly" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "15" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.09" // time between shoots
"Falloff" "1500" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.9" // falloff base
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "11" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "17" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.075" // time between shoots
"Falloff" "1000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.8" // falloff base
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "57" // damage per bullet
"Damage" "42" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.25" //3time between shoots
"Falloff" "2200" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.85" // Falloff Base default 0.85
"MinimalDamage" "42" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "35" // bullet will always deal this amount of damage even after damage decrease
"SemiAutomatic" "1"
"Damage Head Modifier" "1.5"
......
WeaponData
{
// Weapon characteristics:
"Damage" "28" // damage per bullet
"Damage" "18" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.08" // time between shoots
"Falloffbase" "0.75" // Falloff Base default 0.85
"Falloff" "2000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"MinimalDamage" "18" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "2"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "17" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.15" // time between shoots
"Falloff" "1000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"MinimalDamage" "17" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"Falloffbase" "0.9" // Falloff Base default 0.85
"Semiautomatic" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "38" // damage per bullet
"Damage" "25" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.090" // time between shoots
"Falloff" "1500" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.85" // falloff base
"MinimalDamage" "25" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "18" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "70" // damage per bullet
"Damage" "60" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "1.275" // time between shoots
"Falloff" "1300" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.85" // Falloff Base default 0.85
"MinimalDamage" "60" // Minimal damage the weapon does
"MinimalDamage" "55" // Minimal damage the weapon does
"Damage Head Modifier" "2.5"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "20" // damage per bullet
"Damage" "11" // damage per bullet
"Bullets" "9" // bullets per shoot
"CycleTime" "0.5" // time between shoots
"Falloff" "250" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloffbase" "0.9" // Falloff Base default 0.85
"MinimalDamage" "11" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "8" // bullet will always deal this amount of damage even after damage decrease
"SemiAutomatic" "1"
"Damage Head Modifier" "1.6"
......
WeaponData
{
// Weapon characteristics:
"Damage" "22" // damage per bullet
"Damage" "11" // damage per bullet
"Bullets" "9" // bullets per shoot //was 8 in RC1
"CycleTime" "0.9" // time between shoots
"Falloff" "500" // distance at which bullet strength has dropped to 85% (damage decreases linearly) //was 400 in RC3
"Falloffbase" "0.9" // Falloff Base default 0.85
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease //was 3 in RC3
"MinimalDamage" "8" // bullet will always deal this amount of damage even after damage decrease //was 3 in RC3
"SemiAutomatic" "1"
"Fire Interrupts Reload" "1"
"Reloads Singly" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "15" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.09" // time between shoots
"Falloff" "1500" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.9" // falloff base
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "11" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "30" // damage per bullet
"Damage" "17" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.075" // time between shoots
"Falloff" "1000" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.8" // falloff base
"MinimalDamage" "15" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "10" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
WeaponData
{
// Weapon characteristics:
"Damage" "38" // damage per bullet
"Damage" "29" // damage per bullet
"Bullets" "1" // bullets per shoot
"CycleTime" "0.15" // time between shoots
"Falloff" "1500" // distance at which bullet strength has dropped to 85% (damage decreases linearly)
"Falloff Base" "0.9" // falloff base
"MinimalDamage" "29" // bullet will always deal this amount of damage even after damage decrease
"MinimalDamage" "22" // bullet will always deal this amount of damage even after damage decrease
"Damage Head Modifier" "1.4"
"Damage Chest Modifier" "1"
......
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