Commit a0bf6ffe authored by Max Maton's avatar Max Maton

Merge branch 'feature/UML_Heat_inc' into 'develop'

UML heat & reload time increased

See merge request !118
parents 400d215f 67f475da
......@@ -1430,13 +1430,13 @@ Vehicle_Weapons
"Damage" "65" //damage done by projectile
"Speed" "2650" //speed of projectile
"Gravity" "0" //effects of gravity on the projectile, only for projectiles
"Heat" "8.5" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Heat" "9.5" //heat added per shot fired (100 total heat added to vehicle puts it in an overheated status).
"Weight" "70" //weight in terms of effects on engine and weight restrictions for chassis
"Cycle Time" "1.0" //time between shots
"Clip Size" "6" //ammo loaded per reloads
"Total Ammo Clips" "7" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "4" //time to load one clip
"Reload Time" "5" //time to load one clip
"Projectile Spread" "0.5" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "225" //radius of damage sphere to hurt surrounding entities
......@@ -1488,7 +1488,7 @@ Vehicle_Weapons
"Clip Size" "7" //ammo loaded per reloads
"Total Ammo Clips" "7" //max ammo clips carried (0 is the same as not using clips)
"Unlimited Ammo" "0"
"Reload Time" "4.5" //time to load one clip
"Reload Time" "5.5" //time to load one clip
"Projectile Spread" "0.35" //only applicable to machine guns at the moment
"Heat to Target" "0" //heat added to target on hit (a small amount of heat is also added to the target based on damage, this is defined within the armor script)
"Explosion Radius" "275" //radius of damage sphere to hurt surrounding entities
......
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