Commit dbb9462e authored by Sgt.Security's avatar Sgt.Security

Remove all irrelevant comments.

parent 5cc7988c
......@@ -11,17 +11,17 @@ Vehicle_armor
"Type" "0" //which vehicle can use this armor
// 0=all, 1=ground, 2=aircraft, 3=ship, 4=jeep, 5=light tank/afv, 6=med tank, 7=heavy tank,
// 8=artillery tank, 9=apc, 10=all tanks:light, medium, heavy and artillery
"Weight" "15" //** weight was 5
"Weight" "15"
"Cost" "5" //cost of an inch of armor in resources, added onto the final vehicle cost
"Research" ""
"Health" "40" //amount of health per every inch of armor
"Regeneration" "0" //amount of health this armor regenerates per second
"Angle Modifier" "0.0" // was 0
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "0"
"Damage Modifier" "1" //modifier to damage (0.9 reduces damage by 10%; damage*0.9=damage taken)
"Damage To Heat Absorbed" "0.0" //percentage of damage received which is added as heat (0.2: damage*0.2=heat added
"Bioweapon Damage Modifier" "1" // was 1 //scale damage from biological weapons by this amount (bioweapon damage per interval * modifier = damage taken per interval)
"Bioweapon Damage Modifier" "1" //scale damage from biological weapons by this amount (bioweapon damage per interval * modifier = damage taken per interval)
"Sound Impact" ""
"Sound Repair" ""
......@@ -42,13 +42,13 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "0"
"Weight" "15" // was 10 (5 light 10 medium 15 heavy)
"Cost" "20" // was 40
"Weight" "15"
"Cost" "20"
"Research" "Composite Armor"
"Health" "80" //
"Health" "80"
"Regeneration" "0.019"
"Angle Modifier" "0.25" // was 0
"Angle Modifier" "0.25"
"Speed To Damage Modifier" "-0.00005"
"Damage Modifier" "1"
"Damage To Heat Absorbed" "-0.05"
......@@ -74,17 +74,17 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "0"
"Weight" "18" // was 10
"Cost" "15" // 50
"Research" "Reactive Armor" //
"Weight" "18"
"Cost" "15"
"Research" "Reactive Armor"
"Health" "125" // was 40
"Regeneration" "0" //
"Angle Modifier" "0.0" //
"Speed To Damage Modifier" "0" // was "0.001"
"Damage Modifier" "1" // was 0.3 is now 1
"Damage To Heat Absorbed" "0.0" //
"Bioweapon Damage Modifier" "1" //
"Health" "125"
"Regeneration" "0"
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "0"
"Damage Modifier" "1"
"Damage To Heat Absorbed" "0.0"
"Bioweapon Damage Modifier" "1"
"Sound Impact" ""
"Sound Repair" ""
......@@ -108,17 +108,17 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "0"
"Weight" "15" // was 10
"Cost" "18" //
"Weight" "15"
"Cost" "18"
"Research" "Deflective Armor"
"Health" "75" // was 50
"Regeneration" "0" //
"Angle Modifier" "0.88" // was 0.5
"Speed To Damage Modifier" "0" //
"Damage Modifier" "1" //
"Damage To Heat Absorbed" "0.0" //
"Bioweapon Damage Modifier" "0.75" //
"Health" "75"
"Regeneration" "0"
"Angle Modifier" "0.88"
"Speed To Damage Modifier" "0"
"Damage Modifier" "1"
"Damage To Heat Absorbed" "0.0"
"Bioweapon Damage Modifier" "0.75"
"Sound Impact" ""
"Sound Repair" ""
......@@ -150,17 +150,17 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "0"
"Weight" "15" // was 10
"Weight" "15"
"Cost" "15"
"Research" "Regenerative Armor"
"Health" "72" // was 60
"Health" "72"
"Regeneration" "0.07"
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "0"
"Damage Modifier" "1" // was 0.9 is now 1
"Damage To Heat Absorbed" "0.0" // was 0.025
"Bioweapon Damage Modifier" "1" // was 0.1 is now 2.0 would make sense if bio weapons had the easiest time against bio armor
"Damage Modifier" "1"
"Damage To Heat Absorbed" "0.0"
"Bioweapon Damage Modifier" "1"
"Sound Impact" ""
"Sound Repair" ""
......@@ -182,16 +182,16 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "0"
"Weight" "12" // was 10
"Weight" "12"
"Cost" "4"
"Research" "Absorbant Armor"
"Health" "67"
"Regeneration" "0"
"Angle Modifier" "0.0" /// was 0.1
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "-0.000112"
"Damage Modifier" "1" // was 0.5 is now 1
"Damage To Heat Absorbed" "-0.13" // was "0.025"
"Damage Modifier" "1"
"Damage To Heat Absorbed" "-0.13"
"Bioweapon Damage Modifier" "0.5"
"Sound Impact" ""
......@@ -218,18 +218,18 @@ Vehicle_armor
"HUD Icon" ""
"Size" "1"
"Type" "11"
"Weight" "10" // was 10 (5 light 10 medium 15 heavy)
"Cost" "40" // was 40
"Weight" "10"
"Cost" "40"
"Research" ""
"Commander" "1"
"Health" "250" // was 70 after observing reactive with its 0.3 modifier giving it effectivly 120+ HP, an armor should be like this in the game.
"Regeneration" "0.01" //
"Angle Modifier" "0.0" // was 0
"Speed To Damage Modifier" "0" //
"Damage Modifier" "1" //
"Damage To Heat Absorbed" "0.0" //
"Bioweapon Damage Modifier" "1" //
"Health" "250"
"Regeneration" "0.01"
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "0"
"Damage Modifier" "1"
"Damage To Heat Absorbed" "0.0"
"Bioweapon Damage Modifier" "1"
"Sound Impact" ""
"Sound Repair" ""
......@@ -266,18 +266,18 @@ Vehicle_armor
"Type" "2" //which vehicle can use this armor
// 0=all, 1=ground, 2=aircraft, 3=ship, 4=jeep, 5=light tank/afv, 6=med tank, 7=heavy tank,
// 8=artillery tank, 9=apc, 10=all tanks:light, medium, heavy and artillery
"Weight" "15" //** weight was 5
"Weight" "15"
"Cost" "5" //cost of an inch of armor in resources, added onto the final vehicle cost
"Research" ""
"Health" "43.3" //amount of health per every inch of armor
"Regeneration" "0" //amount of health this armor regenerates per second
"Angle Modifier" "0.0" // was 0
"Angle Modifier" "0.0"
"Speed To Damage Modifier" "0.008"
"Damage Modifier" "1" //modifier to damage (0.9 reduces damage by 10%; damage*0.9=damage taken)
"Damage To Heat Absorbed" "0.025" //percentage of damage received which is added as heat (0.2: damage*0.2=heat added
"Heat Dissipation" "4"
"Bioweapon Damage Modifier" "1.5" // was 1 //scale damage from biological weapons by this amount (bioweapon damage per interval * modifier = damage taken per interval)
"Bioweapon Damage Modifier" "1.5" //scale damage from biological weapons by this amount (bioweapon damage per interval * modifier = damage taken per interval)
"Sound Impact" ""
"Sound Repair" ""
......
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