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    • Spartacus's avatar
      2.52.8 Scripts · be4bd9a2
      Spartacus authored
      Preliminary Changelog:
      
      Fixed
      
      Fixed BEHR ammo amounts to match what they have always been.
      
      Fixed Shotgun descriptions to match Spike's old suggestion.
      
      Fixed "Advanced Semiconductor Research" clipping while researching.
      
      Fixed wall prices not matching the scripted parameter (walls previously costed 25 resources and continue to cost that amount in this release).
      
      Changed
      
      Regenerating armors regenerate even with zero armor.
      
      Script Changes
      
      Vehicle Weapons
      
      Standard Cannon
      
      Speed				3000 -> 3300
      
      Imp. Std Cannon
      
      Speed				3300 -> 3600
      
      ER Cannon
      
      Speed				3300 -> 3600
      
      Rail Gun
      
      Damage				50 -> 60
      
      Speed				3600 -> 3900
      
      Cycle Time			0.8 -> 1
      
      SGML
      
      Explosive Sprite		14 -> 19
      
      HML
      
      Clip Size			4 -> 8
      
      Total Ammo Clips		9 -> 6
      
      SHML
      
      Total Ammo Clips		6 -> 9
      
      Reload Time			4 -> 8.6
      
      Projectile Spread		1.5 -> 4.5
      
      DML
      
      Speed				2400 -> 1800
      
      TML
      
      Speed				2400 -> 1800
      
      Vehicle Armor
      
      Composite Armor
      
      Speed to Damage			-0.000035 -> -0.00005
      
      Damage to Heat			-0.025 -> -0.05
      
      Regenerative
      
      Regeneration			0.2 -> 0.15
      
      Absorbant
      
      Speed to Damage			-0.0002 -> -0.0001
      
      APBulletResist			0 -> 0.5
      
      Budget Armor
      
      Weight				10 -> 8
      
      Cost				5 -> 4
      
      Brittle Armor Added
      
      Description			-> "Brittle armor is strong, but takes extra damage from faster projectiles."
      
      Weight				-> 15
      
      Cost				-> 15
      
      Research			-> "Biology/Lab-Grown Technologies/Brittle Armor"
      
      Health				-> 80
      
      Speed to Damage			-> 0.0001
      
      KineticResist			-> -0.2
      
      APBulletResist			-> -0.5
      
      Capacitive Armor Added
      
      Description			-> "Capacitive armor is very strong, but starts to lose health once its capacitors get damaged for the first time."
      
      Weight				-> 15
      
      Cost				-> 15
      
      Research			-> "Electrical Engineering/Advanced Magnet Research/Capacitive Armor"
      
      Health				-> 100
      
      Regeneration			-> -0.01
      
      Vehicle Research
      
      Capacitive Armor Added
      
      Parent				-> "Advanced Magnet Research"
      
      Description			-> "(Technology: Vehicle Armor) Gain access to capacitive armor that is very strong, but starts to slowly lose health after its capacitors are damaged for the first time."
      
      Time				-> 60
      
      Lab-Grown Technologies Added
      
      Parent				-> "Biology"
      
      Description			-> "(Items In Category: Brittle Armor) Engineer a helpful organism that is able to construct materials that can't be produced using other methods."
      
      Time				-> 60
      
      Brittle Armor Added
      
      Parent				-> "Lab-Grown Technologies"
      
      Description			-> "(Technology: Vehicle Armor) Gain access to an armor that is very strong against slower projectiles due to its rheopectic layers."
      
      Time				-> 60
      
      Infantry Weapons
      
      Pistol1
      
      SemiAutomatic			1 -> 0
      
      Clip Size			12 -> 18
      
      Starting Ammo			24 -> 36
      
      Max Ammo			36 -> 72
      
      Machine Pistol
      
      DuckingSpreadDecrement		0.04 -> 0.025
      
      Shotty Pistol
      
      Cycle Time			0.5 -> 0.18
      
      SemiAutomatic			1 -> 0
      
      ProneSpreadModifier		0.03 -> 0.06
      
      Spread Increments		-> 0
      
      Shotgun
      
      Max Damage			25 -> 20
      
      Min Damage			15 -> 9
      
      ProneSpreadModifier		0.03 -> 0.06
      
      git-svn-id: http://raegquit.com/EmpSVN/sourcemod_dir/scripts@1827 13fbe4df-2105-9841-9ca5-cf0fe397b598
      be4bd9a2
  19. 13 Dec, 2014 1 commit
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  25. 22 Jun, 2014 1 commit
    • Varbles's avatar
      Infantry Changes · 922f8d85
      Varbles authored
      BE Pistol 2 - Clip Size 7 -> 6, Slightly increased spread due to repeated firing, Maximum Ammo 21 -> 18, Spawn Ammo 14 -> 12
      NF Shotgun Pistol - Damage 10 -> 12 (revert of previous change)
      BE Rifle 1 - Clip Size 20 -> 30, Maximum Ammo 80 -> 120, Spawn Ammo 80 -> 90
      BE/NF Shotgun - Cycle time 1.0 -> 0.7
      NFHR - Damage 35 -> 40
      
      git-svn-id: http://raegquit.com/EmpSVN/sourcemod_dir/scripts@1725 13fbe4df-2105-9841-9ca5-cf0fe397b598
      922f8d85
  26. 24 May, 2014 1 commit
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