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Commits (5)
// Brenodi Faction Jeep // edited by Reznov 07.02.2019
// Brenodi Faction Jeep // edited by Reznov 31.05.2019
"vehicle"
{
......@@ -24,7 +24,7 @@
//"gear" "8.0" // 2nd gear
//"gear" "6.5" // 3rd gear
//"gear" "5.5" // 4th gear
//"gear" "5" // 5th gear
//"gear" "5.0" // 5th gear
//"shiftuprpm" "600" // Max RPMs to switch to a higher gear
//"shiftdownrpm" "300" // Min RPMs to switch to a lower gear
......@@ -43,15 +43,15 @@
"steering"
{
"degreesSlow" "50" // Angle of steering while Slow
"degreesFast" "20" // Angle of steering while Fast
"steeringExponent" "1.0" // Exponential curve, from Slow -> Fast steering, reduce to have Slow steering for longer, etc.
"degreesSlow" "50" // Angle of steering while Slow
"degreesFast" "20" // Angle of steering while Fast
"steeringExponent" "1.0" // Exponential curve, from Slow -> Fast steering, reduce to have Slow steering for longer, etc.
"slowcarspeed" "10" // Speed of Slow steering...? I got no clue, default value
"fastcarspeed" "20" // Same here. Change next settings instead
"slowcarspeed" "10" // Speed of Slow steering...? I got no clue, default value
"fastcarspeed" "20" // Same here. Change next settings instead
"slowsteeringrate" "1.75" // Rate at which wheels turn while Slow
"faststeeringrate" "0.75" // Rate at which wheels turn while Fast
"slowsteeringrate" "1.75" // Rate at which wheels turn while Slow
"faststeeringrate" "0.75" // Rate at which wheels turn while Fast
"steeringRestRateSlow" "2.5" // Rate at which wheels turn while Slow
"steeringRestRateFast" "1.5" // Rate at which wheels turn while Fast
......@@ -60,10 +60,10 @@
"turnThrottleReduceSlow" "0.1" // Reduces Slow turning rate while throttling
"turnThrottleReduceFast" "0.5" // Reduces Fast turning rate while throttling
"brakeSteeringRateFactor" "6" // Increases Steering rate while braking
"brakeSteeringRateFactor" "6.0" // Increases Steering rate while braking
//Boost Steering
"degreesBoost" "5" // Angle of steering while Turbo
"degreesBoost" "5.0" // Angle of steering while Turbo
"boostSteeringRestRateFactor" "1.5" // Neutral stance speed, same as above
"boostSteeringRateFactor" "1.5" // Steering rate speed, same as above
......@@ -86,9 +86,9 @@
{
"radius" "21" // Size of wheel
"mass" "300" // in kg
"inertia" "0" // Steadies the car, apparently
"damping" "0" // Affects fishtailing, increasing effects: + less sliding, - heavier axle
"rotdamping" "0" // Usually 0, don't ask why, I don't know
"inertia" "0.0" // Steadies the car, apparently
"damping" "0.0" // Affects fishtailing, increasing effects: + less sliding, - heavier axle
"rotdamping" "0.0" // Usually 0, don't ask why, I don't know
"material" "jeeptire" // tire surface properties
"skidmaterial" "slidingrubbertire" // surface properties when sliding
"brakematerial" "brakingrubbertire" // surface properties wen breaking
......@@ -97,9 +97,9 @@
"suspension"
{
"springConstant" "70" // I wouldn't mess with this, I tried, it is wonky.
"springDamping" "1" // Even the jalopy feels shitty when you have actual suspension on any Empiresmap
"springDamping" "1.0" // Even the jalopy feels shitty when you have actual suspension on any Empiresmap
"stabilizerConstant" "110" // So don't do it
"springDampingCompression" "4" // I swear on me mom
"springDampingCompression" "4.0" // I swear on me mom
"maxBodyForce" "250" // Plz
}
}
......@@ -114,8 +114,8 @@
{
"radius" "21" // Size of wheel
"mass" "300" // in kg
"inertia" "0" // Steadies the car, apparently
"damping" "1" // Affects fishtailing, increasing effects: + less sliding, - heavier axle
"inertia" "0.0" // Steadies the car, apparently
"damping" "1.0" // Affects fishtailing, increasing effects: + less sliding, - heavier axle
"rotdamping" "0.5" // Usually 0, don't ask why, I don't know
"material" "jeeptire" // tire surface properties
"skidmaterial" "slidingrubbertire" // surface properties when sliding
......@@ -125,9 +125,9 @@
"suspension"
{
"springConstant" "70" // I wouldn't mess with this, I tried, it is wonky.
"springDamping" "1" // Even the jalopy feels shitty when you have actual suspension on any Empiresmap
"springDamping" "1.0" // Even the jalopy feels shitty when you have actual suspension on any Empiresmap
"stabilizerConstant" "110" // So don't do it
"springDampingCompression" "4" // I swear on me mom
"springDampingCompression" "4.0" // I swear on me mom
"maxBodyForce" "250" // Plz
}
}
......@@ -297,5 +297,4 @@
"skid_lowfriction" "ATV_skid_lowfriction"
"skid_normalfriction" "ATV_skid_normalfriction"
"skid_highfriction" "ATV_skid_highfriction"
}
}
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