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Commits (1)
......@@ -37,7 +37,7 @@
"Type" "8" //which vehicle type this is 0=jeep, 1=apc, 2=tank, 3=artillery, 4=anti-air
"Max Weight" "855" // was 1000
"Base Weight" "600" // was 500
"Cost" "725" //cost of just the chassis in resources
"Cost" "350" //cost of just the chassis in resources
"Recycling Max CarcassHealth" "140"
"Friendly Recycling Percentage" "0.4" //The percentage of the cost of a friendly vehicle that is reimbursed when recycling a dead vehicle carcass.
......
......@@ -37,7 +37,7 @@
"Type" "8" //which vehicle type this is 0=jeep, 1=apc, 2=tank, 3=artillery, 4=anti-air
"Max Weight" "855" // was 1000
"Base Weight" "600" // was 500
"Cost" "725" //cost of just the chassis in resources
"Cost" "350" //cost of just the chassis in resources
"Recycling Max CarcassHealth" "140"
"Friendly Recycling Percentage" "0.4" //The percentage of the cost of a friendly vehicle that is reimbursed when recycling a dead vehicle carcass.
......
......@@ -1199,7 +1199,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/ac"
"Size" "2" //number of slots required when selecting weapons
"Type" "2" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "60"
"Cost" "375"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "" //name of research item that must be researched before using
"Sound Firing" "Vehicle_AC.Fire"
......@@ -1242,7 +1242,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/ac"
"Size" "2" //number of slots required when selecting weapons
"Type" "2" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "80"
"Cost" "475"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "" //name of research item that must be researched before using
"Sound Firing" "Vehicle_AC.Fire"
......@@ -1285,7 +1285,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/ac"
"Size" "2" //number of slots required when selecting weapons
"Type" "2" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "90"
"Cost" "550"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "High Explosive Shells" //name of research item that must be researched before using
"Sound Firing" "Vehicle_HEAC.Fire"
......@@ -1331,7 +1331,7 @@ Vehicle_Weapons
"HUD Icon" "vehicles/gui/weapons/ac"
"Size" "2" //number of slots required when selecting weapons
"Type" "2" //0=machine gun, 1=tank cannon, 2=artillery cannon, 3=missile launcher, 4=grenade launcher, 5=aircraft bomb bay
"Cost" "100"
"Cost" "650"
"Team" "ALL" //team that can use this "NF" or "IMP"
"Research" "Extended Range Cannon" //name of research item that must be researched before using
"Sound Firing" "Vehicle_AC.Fire"
......