Skip to content

Armor tweaks.

Sgt.Security requested to merge feature/armor_tweaks into develop

Reactive

Health 120 -> 125

Deflective

BioArtResist 0 -> 0.1 (Bio Cannon)

(This is to fix an inconsistency, it was planned for Deflective to have 10% resist against all vehicle weapons and Bio Cannon was left out.)

Absorbent

APBulletResist 0.15 -> 0.1

BulletExplosive 0.15 -> 0.1

(5% less resist against vehicle MG)

Damage to Heat Absorbed -0.3 -> -0.2

Capacitive

Health 160 -> 170

Edited by Sgt.Security

Merge request reports