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Compensation for vehicle damage code rework.

Sgt.Security requested to merge feature/vehicle_damage_rework into develop

We fixed an issue that vehicle damage gets truncated multiple times in code.

This change is mostly to compensate for the effect.

If we don't compensate, Absorbent and Deflective armor will both take 1 more damage per shot from each anti-vehicle MG, which would a pretty huge unwanted nerf.


Absorbent armor

Health 67->68 (compensation)

APBulletResist 0.1->0.25 (compensation) ExplosiveBulletResist 0.1->0.35 (compensation)

Deflective Armor

APBulletResist 0.1->0.35 (compensation) ExplosiveBulletResist 0.1->0.45 (compensation)

DU MG

Damage 5->4.7 (Actually not a nerf, it's actually 4->4.7)

Falloffend 6500->7000

MinimalDamage 3->3.5

DU HMG

Cost 95->200

Damage 5->4.7 (Actually not a nerf, it's actually 4->4.7)

Falloffend 6500->7000

MinimalDamage 5->6

HE MG

Cost 80->100

Damage 10->9.2

MinimalDamage 8->7

HE HMG

Cost 125->240

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