Commit a78fbf88 authored by Neoony's avatar Neoony
Browse files

v0.1 WIP34 -Redirect connecting players after they are already connected to...

v0.1 WIP34 -Redirect connecting players after they are already connected to Lobby, instead of while they are connecting
parent a00cdd4d
Pipeline #6202 failed with stages
in 1 minute and 29 seconds
......@@ -22,7 +22,7 @@
#include <socket>
#include <cURL>
#define PluginVer "v0.1 WIP33"
#define PluginVer "v0.1 WIP34"
public Plugin myinfo =
{
......@@ -222,7 +222,7 @@ public void OnClientPutInServer(int Client)
Timer1[Client] = CreateTimer(5.0, Tmr1, Client, TIMER_REPEAT);
}
public bool OnClientConnect(int Client)
public void OnClientConnected(int Client)
{
if (IsClientSourceTV(Client) == false && IsFakeClient(Client) == false)
{
......@@ -240,9 +240,7 @@ public bool OnClientConnect(int Client)
{
CheckPopulatedServersSinglePlayer(Client);
}
return true;
}
return true;
}
public Action SCommand_LOneTimeForceRedirect(int args)
......
......@@ -4,7 +4,7 @@
{
"Version"
{
"Latest" "v0.1 WIP33"
"Latest" "v0.1 WIP34"
}
"Notes" "First release"
......@@ -57,6 +57,7 @@
"Notes" "WIP32: Many small fixes"
"Notes" "WIP33: Fix for XP detection"
"Notes" "WIP33: Fixed some SQL UPDATE queries trying to update DB when it has no new data to update"
"Notes" "WIP34: Redirect connecting players after they are already connected to Lobby, instead of while they are connecting"
}
"Files"
......
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