NoCommExtendVote issueshttps://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues2021-04-19T09:16:30Zhttps://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/29Timer leak (small)2021-04-19T09:16:30ZNeoonyTimer leak (small)It seems there is a timer leak somewhere, but not as bad as in surrender
[handlesdump.txt](/uploads/29d6f24e1d115d73caa696339cd28da2/handlesdump.txt)It seems there is a timer leak somewhere, but not as bad as in surrender
[handlesdump.txt](/uploads/29d6f24e1d115d73caa696339cd28da2/handlesdump.txt)https://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/28Hudtext position needs to be moved / hintbox2020-12-04T23:57:18ZNeoonyHudtext position needs to be moved / hintboxAfter hintbox got enabled the NCEV hudetext is colliding
![](https://i.imgur.com/UGpKF43.png)After hintbox got enabled the NCEV hudetext is colliding
![](https://i.imgur.com/UGpKF43.png)https://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/21Opting out2019-10-12T21:01:26ZNeoonyOpting outSeems like opting out doesnt act as not having a comm.
Need to check that.
Guess https://git.empiresmod.com/sourcemod/no_commander_extend_vote/issues/19 didnt fix that properlySeems like opting out doesnt act as not having a comm.
Need to check that.
Guess https://git.empiresmod.com/sourcemod/no_commander_extend_vote/issues/19 didnt fix that properlyNeoonyNeoonyhttps://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/20Alltalk after both teams get a comm2019-10-12T21:01:27ZNeoonyAlltalk after both teams get a commThis is quite expected issue, not sure what to do about it.
After both teams get a comm, it will disable the alltalk.
If some team loses the comm...
Should it remain?
Should it reenable the alltalk?
Current behaviour will...This is quite expected issue, not sure what to do about it.
After both teams get a comm, it will disable the alltalk.
If some team loses the comm...
Should it remain?
Should it reenable the alltalk?
Current behaviour will disable alltalk at the first time when both teams have a comm, and it will remain this way till start of the round...
Please if You have ideas, mention them here...https://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/15Make spectators / unassigned see the name of the comm candidate2017-10-23T16:07:03ZNeoonyMake spectators / unassigned see the name of the comm candidateMake spectators / unassigned see the name of the comm candidate in the hud messages.
Probably with a time delay if player just switched to spec, to avoid any kind of ghosting.Make spectators / unassigned see the name of the comm candidate in the hud messages.
Probably with a time delay if player just switched to spec, to avoid any kind of ghosting.https://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/14Reduce chat messages2017-10-23T16:04:18ZNeoonyReduce chat messagesReduce chat messages, now that HUD messages display information much better.Reduce chat messages, now that HUD messages display information much better.NeoonyNeoonyhttps://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/9Draft plugin holding the vote message2017-10-22T07:08:28ZNeoonyDraft plugin holding the vote messageAdd message about draft plugin holding the vote - Mr. X.Add message about draft plugin holding the vote - Mr. X.https://git.empiresmod.com/sourcemod/no_commander_extend_vote/-/issues/7Lockspec and alltalkm, admin override2017-04-17T06:45:36ZNeoonyLockspec and alltalkm, admin overrideAddition of minimum players setting for lockspec and alltalkm introduced an issue where if admin changes the setting of alltalk or allowing spectators, it might get overriden in the next 5 seconds.
As both features check for number of p...Addition of minimum players setting for lockspec and alltalkm introduced an issue where if admin changes the setting of alltalk or allowing spectators, it might get overriden in the next 5 seconds.
As both features check for number of players and set the values accordingly.
Gotta figure out a way to detect that admin changed it.