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Feature/2.31.2 changes

Smithy requested to merge feature/2.31.2_changes into develop
Fixed vehicle preset ordering to fix issues with commander interface dropdowns

==== Vehicle Armors ====
* Composite
** Increased Cost from 30 to 40.
==== Vehicle Weapons ====
===== Machine Guns =====
** Standard Machine Gun
*** Decreased Heat from 1 to 0.8
*** Increased Reload Time from 3.5 to 4
** .50cal Machine Gun
*** Decreased Heat from 0.8 to 0.6
*** Decreased Weight from 50 to 45
*** Increased Clip Size from 70 to 80
*** Increased Total Ammo Clip from 4 to 5
*** Increased Reload Time from 6.8 to 7
*** Decreased Projectile Spread from 0.013 to 0.01
** .50cal Heavy Machine Gun
*** Decreased Cost from 95 to 90
*** Decreased Damage from 23 to 20
*** Decreased Cycle Time from 0.06 to 0.045
*** Increased Clip Size from 110 to 120
*** Increased Total Ammo Clips from 4 to 6
*** Increased Reload Time from 7.5 to 9
*** Decreased Projectile Spread from 0.013 to 0.008
** Chain Gun
*** Decreased Damage from 14 to 13
*** Increased Heat from 0.35 to 0.7
*** Decreased Weight from 50 to 40
*** Increased Cycle Time from 0.04 to 0.06
*** Decreased Clip Size from 125 to 100
*** Increased Total Ammo Clips from 3 to 4
** Medium Chain Gun
*** Decreased Cost from 70 to 60
*** Increased Heat from 0.45 to 0.7
*** Decreased Weight from 65 to 50
*** Increased Cycle Time from 0.035 to 0.045
*** Decreased Clip Size from 175 to 150
*** Increased Total Ammo Clips from 3 to 5
*** Decreased Projectile Spread from 0.03 to 0.0275
===== Cannons =====
** Standard Cannon
*** Reduced Heat from 10 to 9
** Ranged Cannon
*** Decreased Cost from 85 to 80
** High-Explosive Cannon
*** Decreased Cost from 80 to 70
*** Decreased Gravity from 0.4125 to 0.4
*** Increased Weight from 60 to 70
** Plasma Cannon
*** Decreased Cost from 130 to 110
*** Decreased Gravity from 0.4 to 0.35
*** Railgun
*** Decreased Cost from 160 to 120
** Biological Cannon
*** Decreased Cost from 130 to 100
*** Decreased Gravity from 0.37 to 0.35
*** Decreased Projectile Spread from 1 to 0.5
*** Decreased Explosion Radius from 200 to 150
*** Increased Vehicle Bio Time from 4.25 to 5
*** Increased Vehicle Bio Interval from 0.4 to 0.5
*** Increased Infantry Bio Damage from 3 to 4
*** Decreased Infantry Bio Time from 7 to 5
*** Decreased Infantry Bio Interval from 1 to 0.5
===== Missiles Launchers =====
** Standard Missile Launcher
*** Increased Weight from 30 to 40
*** Decreased Cycle Time from 1.2 to 1.1
** Upgraded Missile Launcher
*** Decreased Heat from 8 to 6.5
*** Increased Explosion Radius from 100 to 150
** Biological Missile Launcher
*** Increased Heat from 6 to 12
** Nuclear Missile Launcher
*** Increased Cost from 140 to 200
** Guided Missile Launcher
*** Increased Heat from 7.5 to 9
** Homing Missile Launcher
*** Decreased Cost from 140 to 100
*** Increased Damage from 55 to 60
*** Decreased Lock Range Modifier from 0.00029 to 0.0002
**** This means it increases the time it takes to lock onto a target by 0.2s by 1000 units
* Grenade Launchers
** Biological Grenade Launcher
*** Decreased Cost from 60 to 50
*** Increased Weight from 40 to 50
*** Increased Damage from 30 to 40
*** Decreased Cycle Time from 2.5 to 2
*** Decreased Heat from 14 to 13
*** Increased Total Ammo Clips from 4 to 5
*** Decreased Grenade Timer from 6 to 3
*** Increased Player Bio Damage from 10/s for 3s to 10/s for 4s
*** Increased Vehicle Bio Damage from 5/s for 5s to 10/s for 4s
==== Vehicle Engines ====
* Bio Diesel
** All Chassis
*** Decreased Heat At Max from 1 to 0
==== Research ====
* High Caliber Rounds (.50cal)
** Moved from Projectile Physics to Electrical Engineering
** Increased Cost from 180 to 240
** Increased time from 45 to 60
* Advanced Machining
** Increased Cost from 360 to 600
** Increased Time from 90 to 120
* Composite Armored
** Increased Cost from 480 to 600
* Gas Turbine
** Increased Cost from 360 to 450
==== Chassis ====
* Armored Fighting Vehicle
** Increased Available Weight from 320 to 330

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