Skip to content

Changes for 2.31.3 (See description)

Smithy requested to merge feature/2.31.3 into develop
==== Vehicle Armor ====
* Commander
** Increased Health from 250 to 275
** Increased Squad Artillery Resist from 0.5 to 0.625
*** Reduces damage from squad artillery by 25%
* Reactive
** Increased Health from 120 to 130
==== Vehicle Weapons ====
===== Missile Launchers =====
* Homing Missile Launchers
** Increased Missile Range from 6000 to 8000
** Decreased Heat from 10 to 9
** Increased Clip Size from 7 to 8
===== Machine Guns =====
* Depleted Uranium Machine Gun
** Reduced Cost from 70 to 60
** Reduced Cycle Time from 0.121 to 0.1
** Reduced Damage from 5 to 4
*** Combined with the Cycle Time reduction it reduces DPS from 43 to 38
** Reduced FalloffStart from 5000 to 4000
** Reduced FalloffEnd from 10000 to 8000
** Reduced Minimal Damage from 4 to 3
* Depleted Uranium Heavy Machine Gun
** *REMOVED*
* Biological Machine Gun
** Reduced Cost from 75 to 60
** Reduced Heat from 2 to 1.5
** Reduced Cycle Time from 0.43 to 0.38
* Plasma Heavy Machine Gun
** Increased Price from 100 to 110
* High-Explosive Heavy Machine Gun
** Reduced Price from 125 to 100
==== Buildings ====
* Buildings
** Reduced Recycle Time from 20 to 10
** Reduced Kinetic Shell Resist from 0.85 to 0.833
*** Increased Damage from Standard Cannon from 7 to 8
*** Increased Damage from Ranged Cannon from 9 to 10
*** Increased Damage from Railgun from 18 to 20
** Reduced Explosive Shell Resist from 0.9 to 0.89
*** Increased Damage from High-Explosive Cannon from 7 to 8
** Reduced Missile Resist from 0.85 to 0.833
*** Increased Damage from Upgraded Missile Launcher from 9 to 10
*** Increased Damage from Guided Missile Launcher from 9 to 11
*** Increased Damage from Homing Missile Launcher from 9 to 10
** Reduced Explosive Missile Resist from 0.85 to 0.833
*** Increased Damage from Nuclear Missile Launcher from 45 to 50
** Reduced Infantry Missile Resist from 0.95 to 0.935
*** Increased Damage from RPG from 6 to 8
** Reduced Infantry Sticky Resist from 0.85 to 0.77
*** Increased Damage from Sticky Bomb from 26 to 40
* Turrets
** Reduced Infantry Mine Resist from 0.9 to 0.833
*** Increased Damage from Mines from 15 to 25
** Reduced Infantry Utility Resist from 0.5 to 0
*** Increased Damage from Concussion Grenade from 20 to 40
* Walls
** Reduced Infantry Sticky Resist from 0.916 to 0.857
*** Increased Damage from Sticky Bomb from 14 to 25

Merge request reports