Skip to content

2.35.3 Changes

Smithy requested to merge release/2.35.3-Changes into develop

Vehicle Weapons

  • Homing Missile Launcher
    • Reduced Lock On Radius from 0.42 to 0.2
      • It should make it easier to pick which target you're locking, but it also means you have to track it more accurately
    • Increased Lock On Time from 0.3 to 0.5 seconds
    • Increased Lock On Range Modifier from 0.2s/1000u to 0.3/1000u (a wall is 256 units)
    • Reduced Turning Ability from 3.15 to 3.0
    • Increased Cost from 100 to 150
  • Nuclear Missile Launcher
    • Increase Cost from 200 to 300
  • Biological Missile Launcher
    • Increased Player Bio Damage from 3 to 8
  • High-Explosive Cannon
    • Increased Cost from 70 to 90
    • Reduced Damage from 75 to 70
  • Upgraded Missile Launcher
    • Increased Cost from 70 to 80
  • Biological Cannon
    • Increased Weight from 80 to 120
    • Increased Cost from 100 to 180
    • Increased Cycle Time from 2.25 to 2.5
    • Increased Heat from 15 to 20
    • Vehicle Biological Effect Properties
      • Damage: 10
      • Duration: 10
      • Interval: 0.5
      • Total Damage: 200
    • Infantry Biological Effect Properties
      • Damage: 5
      • Duration 10
      • Interval: 0.5
      • Total Damage: 100
  • Plasma Cannon
    • Increased Cost from 110 to 140
    • Increased Weight from 80 to 90
    • Increased Heat to Target from 10 to 12
  • Railgun
    • Increased Cost from 120 to 150
    • Increased Weight from 80 to 90
    • Increased Damage from 120 to 130
  • Depleted Uranium Machine Gun
    • Reduced Cost from 60 to 50
  • High-Explosive Machine Gun
    • Reduced Cost from 70 to 60
  • Plasma Heavy Machine Gun
    • Increased Cost from 110 to 120
    • Increased Weight from 55 to 60
  • Biological Machine Gun
    • Increased Player Bio Duration from 1 to 4
    • Increased Vehicle Bio Duration from 1 to 2
  • Standard Machine Gun
    • Reduced Cost from 40 to 30
  • Chain Gun
    • Reduced Cost from 60 to 45
  • Grenade Launcher
    • Reduced Cost from 50 to 40
  • High-Explosive Grenade Launcher
    • Increased Cost from 60 to 75
  • Small Artillery Cannon
    • Increased Cost from 70 to 90
  • Medium Artillery Cannon
    • Increased Cost from 80 to 110
  • High Explosive Artillery
    • Increased Cost from 120 to 160
  • Ranged Artillery Cannon
    • Increased Cost from 130 to 170
  • Biological Grenade Launcher
    • Increased Damage from 40 to 60
    • Increased Vehicle Bio Damage from 5 to 10
    • Increased Vehicle Bio Duration from 4 to 5
    • Increased Infantry Bio Duration from 4 to 6

Vehicle Armors

  • Absorbant
    • Reduced Speed to Damage modifier from -0.000112 to -0.00005
    • Increased Health from 70 to 75
  • Composite
    • Reduced Speed to Damage modifier from -0.00005 to -0.000025
  • Reactive
    • Increased Health from 100 to 120

Wages

  • Defuse
    • Decreased from 5 to 3
  • Capturing a flag
    • Increased from 0 to 3
  • Destroying an enemy vehicle
    • Increased from 5 to 10

Vehicles

  • Brenodi Empire Heavy Tank
    • Increased Weight from 470 to 490

Infantry Weapons

  • Rifleman
    • Fixed BE's Assault Rifle starting ammo

Structures

  • NF/BE Walls
    • Increased Cost from 10 to 15
  • Barracks
    • Increased Cost from 200 to 300
  • Vehicle Factory
    • Increased Cost from 500 to 600

Merge request reports