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2.35.3 Final changes

Smithy requested to merge bugfix/2_35_3-final-changes into develop
  • Increased 3 Phase engine heat dissipation by 1
  • Decreased Advanced coolant enginge heat dissipation by 1
  • Decreased fission engine heat dissipation by 0.5 (0.7 for medium tanks)
  • Bio Cannon cycletime 2.5 -> 2.25
  • HE Arty cannon cost 160 -> 170
  • Bio ML Player bio time 9 -> 8
  • Homing missile range 8000 -> 7000
  • Homing Lock on radius 0.2 -> 0.1
==== Research ====
* Upgraded Chassis
** Increased Time from 120 to 180
** Increased Cost from 600 to 900
* Medium Tank Chassis
** Increased Time from 120 to 180
** Increased Cost from 600 to 900
* Artillery Tank Chassis
** Increased Time from 150 to 250
** Increased Cost from 750 to 1250
* Advanced Chassis
** Increased Time from 150 to 240
** Increased Cost from 750 to 1200
* Heavy Chassis
** Increased Time from 150 to 240
** Increased Cost from 750 to 1200
* Artillery Tank Chassis
** Increased Time from 150 to 180
** Increased Cost from 750 to 1080
* Nuclear Warhead
** Increased Time from 180 to 300
** Increased Cost from 720 to 1500
* Homing Missiles
** Increased Time from 90 to 180
** Increased Cost from 360 to 900
* Railgun
** Increased Time from 90 to 180
** Increased Cost from 360 to 900
* Plasma Cannon
** Increased Time from 90 to 180
** Increased Cost from 360 to 900
* Plasma MG
** Increased Time from 60 to 120
** Increased Cost from 240 to 600
* Biological Cannon
** Increased Time from 90 to 240
** Increased Cost from 360 to 1200
* Deflective Armor
** Increased Time from 90 to 120
** Increased Cost from 360 to 480
* Absorbant Armor
** Increased Time from 90 to 120
** Increased Cost from 360 to 480
* Reactive Armor
** Increased Time from 90 to 150
** Increased Cost from 360 to 600
* Advanced Machining
** Increased Time from 120 to 180
** Increased Cost from 600 to 720
* Composite Armor
** Increased Time from 120 to 180
** Increased Cost from 600 to 900
* Gas Turbine
** Increased Time from 90 to 120
** Increased Cost from 450 to 600
* High Explosive Grenades
** Increased Time from 30 to 60
** Increased Cost from 120 to 240
* Superheated Material Physics
** Increased Time from 60 to 120
** Increased Cost from 120 to 240
* Extended Range Artillery Cannon
** Increased Time from 90 to 120
** Increased Cost from 360 to 600
* High-Explosive Artillery Cannon
** Increased Time from 90 to 120
** Increased Cost from 360 to 600
* High-Explosive Cannon
** Increased Time from 60 to 90
** Increased Cost from 240 to 360
* Upgraded Missile Launcher
** Increased Time from 60 to 90
** Increased Cost from 240 to 360
* Salvo Missile Launcher
** Increased Time from 45 to 60
** Increased Cost from 180 to 240
* Explosive Tipped Bullets
** Increased Time from 45 to 60
** Increased Cost from 180 to 240
* Extended Range Cannon
** Increased Time from 60 to 90
** Increased Cost from 240 to 360
* Guided Missiles
** Increased Time from 60 to 90
** Increased Cost from 240 to 360
* Biological Projectile
** Increased Time from 45 to 60
** Increased Cost from 180 to 240
* Biological Missile
** Increased Time from 60 to 90
** Increased Cost from 240 to 360
* Biological Grenades
** Increased Time from 45 to 60
** Increased Cost from 180 to 240
* Upgraded Machine Gun Turret Level 2
** Increased Time from 90 to 120
** Increased Cost from 360 to 480
* Upgraded Missile Launcher Turret Level 2
** Increased Time from 90 to 120
** Increased Cost from 360 to 480
* Upgraded Machine Gun Turret Level 3
** Increased Time from 120 to 150
** Increased Cost from 480 to 600
* Upgraded Missile Launcher Turret Level 3
** Increased Time from 120 to 150
** Increased Cost from 480 to 600
Edited by Smithy

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