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    2.52.8 Scripts · be4bd9a2
    Spartacus authored
    Preliminary Changelog:
    
    Fixed
    
    Fixed BEHR ammo amounts to match what they have always been.
    
    Fixed Shotgun descriptions to match Spike's old suggestion.
    
    Fixed "Advanced Semiconductor Research" clipping while researching.
    
    Fixed wall prices not matching the scripted parameter (walls previously costed 25 resources and continue to cost that amount in this release).
    
    Changed
    
    Regenerating armors regenerate even with zero armor.
    
    Script Changes
    
    Vehicle Weapons
    
    Standard Cannon
    
    Speed				3000 -> 3300
    
    Imp. Std Cannon
    
    Speed				3300 -> 3600
    
    ER Cannon
    
    Speed				3300 -> 3600
    
    Rail Gun
    
    Damage				50 -> 60
    
    Speed				3600 -> 3900
    
    Cycle Time			0.8 -> 1
    
    SGML
    
    Explosive Sprite		14 -> 19
    
    HML
    
    Clip Size			4 -> 8
    
    Total Ammo Clips		9 -> 6
    
    SHML
    
    Total Ammo Clips		6 -> 9
    
    Reload Time			4 -> 8.6
    
    Projectile Spread		1.5 -> 4.5
    
    DML
    
    Speed				2400 -> 1800
    
    TML
    
    Speed				2400 -> 1800
    
    Vehicle Armor
    
    Composite Armor
    
    Speed to Damage			-0.000035 -> -0.00005
    
    Damage to Heat			-0.025 -> -0.05
    
    Regenerative
    
    Regeneration			0.2 -> 0.15
    
    Absorbant
    
    Speed to Damage			-0.0002 -> -0.0001
    
    APBulletResist			0 -> 0.5
    
    Budget Armor
    
    Weight				10 -> 8
    
    Cost				5 -> 4
    
    Brittle Armor Added
    
    Description			-> "Brittle armor is strong, but takes extra damage from faster projectiles."
    
    Weight				-> 15
    
    Cost				-> 15
    
    Research			-> "Biology/Lab-Grown Technologies/Brittle Armor"
    
    Health				-> 80
    
    Speed to Damage			-> 0.0001
    
    KineticResist			-> -0.2
    
    APBulletResist			-> -0.5
    
    Capacitive Armor Added
    
    Description			-> "Capacitive armor is very strong, but starts to lose health once its capacitors get damaged for the first time."
    
    Weight				-> 15
    
    Cost				-> 15
    
    Research			-> "Electrical Engineering/Advanced Magnet Research/Capacitive Armor"
    
    Health				-> 100
    
    Regeneration			-> -0.01
    
    Vehicle Research
    
    Capacitive Armor Added
    
    Parent				-> "Advanced Magnet Research"
    
    Description			-> "(Technology: Vehicle Armor) Gain access to capacitive armor that is very strong, but starts to slowly lose health after its capacitors are damaged for the first time."
    
    Time				-> 60
    
    Lab-Grown Technologies Added
    
    Parent				-> "Biology"
    
    Description			-> "(Items In Category: Brittle Armor) Engineer a helpful organism that is able to construct materials that can't be produced using other methods."
    
    Time				-> 60
    
    Brittle Armor Added
    
    Parent				-> "Lab-Grown Technologies"
    
    Description			-> "(Technology: Vehicle Armor) Gain access to an armor that is very strong against slower projectiles due to its rheopectic layers."
    
    Time				-> 60
    
    Infantry Weapons
    
    Pistol1
    
    SemiAutomatic			1 -> 0
    
    Clip Size			12 -> 18
    
    Starting Ammo			24 -> 36
    
    Max Ammo			36 -> 72
    
    Machine Pistol
    
    DuckingSpreadDecrement		0.04 -> 0.025
    
    Shotty Pistol
    
    Cycle Time			0.5 -> 0.18
    
    SemiAutomatic			1 -> 0
    
    ProneSpreadModifier		0.03 -> 0.06
    
    Spread Increments		-> 0
    
    Shotgun
    
    Max Damage			25 -> 20
    
    Min Damage			15 -> 9
    
    ProneSpreadModifier		0.03 -> 0.06
    
    git-svn-id: http://raegquit.com/EmpSVN/sourcemod_dir/scripts@1827 13fbe4df-2105-9841-9ca5-cf0fe397b598
    be4bd9a2