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Spartacus authored
Preliminary Changelog: Fixed Fixed BEHR ammo amounts to match what they have always been. Fixed Shotgun descriptions to match Spike's old suggestion. Fixed "Advanced Semiconductor Research" clipping while researching. Fixed wall prices not matching the scripted parameter (walls previously costed 25 resources and continue to cost that amount in this release). Changed Regenerating armors regenerate even with zero armor. Script Changes Vehicle Weapons Standard Cannon Speed 3000 -> 3300 Imp. Std Cannon Speed 3300 -> 3600 ER Cannon Speed 3300 -> 3600 Rail Gun Damage 50 -> 60 Speed 3600 -> 3900 Cycle Time 0.8 -> 1 SGML Explosive Sprite 14 -> 19 HML Clip Size 4 -> 8 Total Ammo Clips 9 -> 6 SHML Total Ammo Clips 6 -> 9 Reload Time 4 -> 8.6 Projectile Spread 1.5 -> 4.5 DML Speed 2400 -> 1800 TML Speed 2400 -> 1800 Vehicle Armor Composite Armor Speed to Damage -0.000035 -> -0.00005 Damage to Heat -0.025 -> -0.05 Regenerative Regeneration 0.2 -> 0.15 Absorbant Speed to Damage -0.0002 -> -0.0001 APBulletResist 0 -> 0.5 Budget Armor Weight 10 -> 8 Cost 5 -> 4 Brittle Armor Added Description -> "Brittle armor is strong, but takes extra damage from faster projectiles." Weight -> 15 Cost -> 15 Research -> "Biology/Lab-Grown Technologies/Brittle Armor" Health -> 80 Speed to Damage -> 0.0001 KineticResist -> -0.2 APBulletResist -> -0.5 Capacitive Armor Added Description -> "Capacitive armor is very strong, but starts to lose health once its capacitors get damaged for the first time." Weight -> 15 Cost -> 15 Research -> "Electrical Engineering/Advanced Magnet Research/Capacitive Armor" Health -> 100 Regeneration -> -0.01 Vehicle Research Capacitive Armor Added Parent -> "Advanced Magnet Research" Description -> "(Technology: Vehicle Armor) Gain access to capacitive armor that is very strong, but starts to slowly lose health after its capacitors are damaged for the first time." Time -> 60 Lab-Grown Technologies Added Parent -> "Biology" Description -> "(Items In Category: Brittle Armor) Engineer a helpful organism that is able to construct materials that can't be produced using other methods." Time -> 60 Brittle Armor Added Parent -> "Lab-Grown Technologies" Description -> "(Technology: Vehicle Armor) Gain access to an armor that is very strong against slower projectiles due to its rheopectic layers." Time -> 60 Infantry Weapons Pistol1 SemiAutomatic 1 -> 0 Clip Size 12 -> 18 Starting Ammo 24 -> 36 Max Ammo 36 -> 72 Machine Pistol DuckingSpreadDecrement 0.04 -> 0.025 Shotty Pistol Cycle Time 0.5 -> 0.18 SemiAutomatic 1 -> 0 ProneSpreadModifier 0.03 -> 0.06 Spread Increments -> 0 Shotgun Max Damage 25 -> 20 Min Damage 15 -> 9 ProneSpreadModifier 0.03 -> 0.06 git-svn-id: http://raegquit.com/EmpSVN/sourcemod_dir/scripts@1827 13fbe4df-2105-9841-9ca5-cf0fe397b598
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